AI Insights · Timothy · April 2024
Top 5 Boxing Games Applications Performance in Ecuador, Q1 2024
Discover the performance trends of the top 5 boxing games on a unified platform in Ecuador for Q1 2024, with insights on downloads, active users, and revenue.
In Q1 2024, the top 5 boxing games in Ecuador showcased varied performance in terms of downloads, active users, and revenue. Here’s a detailed look at their trends.
EA SPORTS™ UFC® 2 from Electronic Arts saw significant growth in weekly revenue, peaking at approximately $67 in mid-March. Weekly downloads for the game spiked notably, reaching 12.2K in early March, while weekly active users surged from around 3.2K in early January to nearly 14.8K by mid-March.
Arm Wrestling Master by GOODROID, Inc. had a solid performance in weekly downloads, with a peak of 4.8K in late February. The game maintained a high number of weekly active users, ranging from around 9.3K to over 14.4K throughout the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a significant increase in weekly downloads, reaching up to 9.4K in early March. The game’s weekly active users also saw a substantial rise, peaking at approximately 15.7K in the same period. Revenue for the game was modest, with a peak of $21 in late February.
Punchy Race: Run & Fight Game by AI Games FZ had consistent weekly downloads, peaking at around 3.7K in late February. The game’s weekly active users showed a steady upward trend, reaching nearly 8.8K in early March.
Real Boxing 2 from Vivid Games S.A. demonstrated a gradual increase in weekly downloads, peaking at 3.6K in mid-March. Weekly active users for the game also rose steadily, reaching approximately 5.3K by the end of March. Revenue for the game peaked at around $50 in the last week of the quarter.
Overall, these top boxing games displayed diverse trends in downloads, active users, and revenue in Ecuador during the first quarter of 2024. For more detailed insights and data, visit Sensor Tower.